Claude Skills · Design

Make procedural isometric art that reads as designed rather than as programmer output — buildings, trees, towers, terrain shading, palettes, day and night. Use when drawing a building, sprite, tree, tower or any object in an isometric game, when the art looks flat, gray, muddy, toy-like or like placeholder blocks, when choosing colors or a palette, when adding a day/night cycle, or when the frame time climbs at dusk.

★ 35 Synced 1 hour ago View SKILL.md

At a glance

Design Plugin install

This skill is for Design and helps you create isometric game art, design game sprites and objects, and build procedural terrain and shading.

Install /plugin marketplace add plausibleventures/lattice /plugin install art
Can use Not declared by the author

IsometricGame ArtProceduralpixel-artgame-designperformance

Also in plausibleventures/lattice

View the repo
Determinism Coding

Making a game produce the same result twice — same seed, same world, same pixel. Use when a replay diverges, when two runs of the same code...

Economy Coding

Numbers that grow — production, resources, prices, upgrades, capacity, and progress that keeps accruing while the tab is closed. Use for an...

Hud Coding

Putting numbers, buttons, messages and panels on top of a game — a resource counter, a price, a build button, a toast, a dialog, floating +5...

Input Coding

Taps, drags, pinch-zoom, keyboard and camera control in an isometric game. Use for tap to place or select, drag to pan, pinch or wheel to zo...

Lattice Coding

Build a playable isometric game from one sentence, end to end — scaffold, code, run it in a browser, look at it, fix it. Use when someone sa...

Performance Code Review & Testing

Diagnosing and fixing a game that stutters, drops frames, gets slower over time, or hitches when something changes. Use for frame drops, jan...

Saving Coding

Keeping a player's progress across a reload, a crash and a version bump. Use for saving a game, autosave, load, "my save is gone", "it forgo...

Sound Coding

Sound and music with no audio files — synthesized clicks, chimes, thumps, ambience and a soundtrack. Use when adding sound effects, audio fe...

Starting Coding

The wiring order for a Lattice game — canvas, surface, camera, palette, light, depth sorter, loop and input — and the shape a first build sh...

Traps Code Review & Testing

The failures in a Lattice game that produce no error and a plausible-looking wrong result — a black screen, a tap that opens the wrong thing...

World Coding

Terrain, elevation, roads, paths and walkers in an isometric world. Use when adding hills, a heightfield, a river, a coastline, a road or a...

Other Design skills

Frontend Design anthropics/skills

Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typog...

Algorithmic Art anthropics/skills

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art...

Prototype mattpocock/skills

Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right,...

Design An Interface mattpocock/skills

Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explor...

Wireframe Sketch nexu-io/open-design

A hand-drawn wireframe exploration — graph-paper background, marker / pencil tone, multiple tab labels for variants, sticky-note annotations...

Wireframe Annotated nexu-io/open-design

An annotated / redline lo-fi wireframe — a desktop landing/marketing page drawn as flat greyboxes inside a browser chrome frame, overlaid wi...