Make procedural isometric art that reads as designed rather than as programmer output — buildings, trees, towers, terrain shading, palettes, day and night. Use when drawing a building, sprite, tree, tower or any object in an isometric game, when the art looks flat, gray, muddy, toy-like or like placeholder blocks, when choosing colors or a palette, when adding a day/night cycle, or when the frame time climbs at dusk.
At a glance
This skill is for Design and helps you create isometric game art, design game sprites and objects, and build procedural terrain and shading.
/plugin marketplace add plausibleventures/lattice
/plugin install art
IsometricGame ArtProceduralpixel-artgame-designperformance
Also in plausibleventures/lattice
View the repoMaking a game produce the same result twice — same seed, same world, same pixel. Use when a replay diverges, when two runs of the same code...
Numbers that grow — production, resources, prices, upgrades, capacity, and progress that keeps accruing while the tab is closed. Use for an...
Putting numbers, buttons, messages and panels on top of a game — a resource counter, a price, a build button, a toast, a dialog, floating +5...
Taps, drags, pinch-zoom, keyboard and camera control in an isometric game. Use for tap to place or select, drag to pan, pinch or wheel to zo...
Build a playable isometric game from one sentence, end to end — scaffold, code, run it in a browser, look at it, fix it. Use when someone sa...
Diagnosing and fixing a game that stutters, drops frames, gets slower over time, or hitches when something changes. Use for frame drops, jan...
Keeping a player's progress across a reload, a crash and a version bump. Use for saving a game, autosave, load, "my save is gone", "it forgo...
Sound and music with no audio files — synthesized clicks, chimes, thumps, ambience and a soundtrack. Use when adding sound effects, audio fe...
The wiring order for a Lattice game — canvas, surface, camera, palette, light, depth sorter, loop and input — and the shape a first build sh...
The failures in a Lattice game that produce no error and a plausible-looking wrong result — a black screen, a tap that opens the wrong thing...
Terrain, elevation, roads, paths and walkers in an isometric world. Use when adding hills, a heightfield, a river, a coastline, a road or a...
Other Design skills
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typog...
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art...
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right,...
Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explor...
A hand-drawn wireframe exploration — graph-paper background, marker / pencil tone, multiple tab labels for variants, sticky-note annotations...
An annotated / redline lo-fi wireframe — a desktop landing/marketing page drawn as flat greyboxes inside a browser chrome frame, overlaid wi...