Claude Skills · Legal

Threejs Materials Lighting

gamedev-skills/awesome-gamedev-agent-skills

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.

★ 467 Synced 5 days ago View SKILL.md

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Legal Plugin install Python Actively maintained

This skill is for Legal.

Install /plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills /plugin install threejs-materials-lighting
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Setup, runtime and requirements describe gamedev-skills/awesome-gamedev-agent-skills, the repo this skill ships in.

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