Claude Skills · Writing & Editing

Game Storytelling

ericrisco/rsc-harness

Use when a game's story is the work: premise and pillars, branching topology, meaningful choice, dialogue state, quests, environmental storytelling, ludonarrative harmony. Author portable — engine wiring is `godot`/`unity`/`unreal`. NOT the mechanics and economy the story serves (that is `game-design`), NOT level layout (that is `level-design`).

★ 66 Synced 1 hour ago View SKILL.md

At a glance

Writing & Editing Manual install Shell Auth required Actively maintained

This skill is for Writing & Editing and helps you write game narrative and dialogue, design branching story paths, and create quest structures and objectives.

Install git clone --depth 1 https://github.com/ericrisco/rsc-harness cp -r rsc-harness/skills/game-storytelling ~/.claude/skills/game-storytelling
Can use Not declared by the author

Setup, runtime and requirements describe ericrisco/rsc-harness, the repo this skill ships in.

narrative-designBranching DialogueGame WritingQuest DesignStory StructurePlayer Choice

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