Premiere Pro MCP Server
Give AI full control over Adobe Premiere Pro.
278 tools across 31 modules, 3 resources, and 4 guided workflows.
What is this?
An MCP (Model Context Protocol) server that lets AI assistants like Claude, Windsurf, Cursor, GitHub Copilot, or any MCP-compatible client directly control Adobe Premiere Pro — importing media, editing timelines, applying effects, managing keyframes, exporting, and more.
"Add the B-roll clips to V2, apply a cross dissolve between each, color correct them to match the A-roll, and export a 1080p ProRes."
The AI handles the entire workflow through 278 tools spanning the supported ExtendScript, QE DOM, and safe edit-planning surfaces.
What's new in 1.3.1
- Windows npm releases now include a verified, signed CEP ZXP and install it automatically, covering
hosts that reject the raw development bundle even when
PlayerDebugModeis enabled. set_sequence_frame_ratenow converts frames per second to Premiere ticks per frame and verifies the applied setting instead of assigning a numeric frame period.premiere-pro-mcp --diagnose-cepchecks the installed manifest, debug-key types, and recent Premiere signature failures.- TypeScript 7, Vitest 4, Zod 4, MCP SDK 1.29, Next.js 16.2, and patched transitive dependencies modernize the toolchain and remove production audit findings.
Added in 1.2.0
- Safe edit plans: preview compound insert/remove operations, bind approval to a SHA-256 plan token, then apply the validated plan in one bridge command.
- Capability profiles: unsafe scripting is disabled by default and requires explicit
unsafe-scriptauthority. - Modern MCP responses: tools expose safety annotations and structured results; four workflow prompts and a machine-readable workflow resource guide common edits.
- UXP bridge preview: a packaged Premiere 25.6+ panel adds capability discovery, event-driven state notifications with a deduplicated polling fallback, correlated operation lifecycle events, reconnecting WebSocket transport, and supported frame export with file verification. Cancellation is cooperative before non-cancellable host calls; no atomic rollback is claimed. Live host verification is still required.
Quick Start
1. Install
Option A — npm (recommended):
npm install -g premiere-pro-mcp
Option B — Clone from source:
git clone https://github.com/leancoderkavy/premiere-pro-mcp.git
cd premiere-pro-mcp
npm install
npm run build
2. Install the CEP plugin
If installed via npm:
premiere-pro-mcp --install-cep
If cloned from source:
npm run install-cep
This installs the plugin into Premiere Pro's per-user extensions folder and enables debug mode.
Publishing to npm
The easiest repeatable path is the token-free GitHub Actions workflow:
- In the npm package settings, configure GitHub Actions as the trusted publisher for
leancoderkavy/premiere-pro-mcpand workflow filenpm-publish.yml. - Allow the
npm publishaction. - Open Actions -> Publish npm -> Run workflow and keep the default
latesttag.
The workflow installs dependencies, builds, runs tests, verifies the packed files, refuses to republish an existing version, then publishes through short-lived OIDC credentials with automatic provenance. No npm token or recurring OTP is required.
For local publishing, use the guided helper:
npm run publish:npm
Useful local variants:
npm run publish:npm:dry-run
NPM_OTP=123456 npm run publish:npm
NPM_TOKEN=npm_xxx npm run publish:npm
mkdir -p ~/Library/Application\ Support/Adobe/CEP/extensions
ln -s "$(pwd)/cep-plugin" ~/Library/Application\ Support/Adobe/CEP/extensions/MCPBridgeCEP
# Enable unsigned extensions (CSXS 9–14)
for v in 9 10 11 12 13 14; do
defaults write com.adobe.CSXS.$v PlayerDebugMode 1
done
- Copy the
cep-pluginfolder to%APPDATA%\Adobe\CEP\extensions\MCPBridgeCEP - Open Registry Editor and set these String (
REG_SZ) values to1(not DWORD):HKEY_CURRENT_USER\Software\Adobe\CSXS.12\PlayerDebugMode- (repeat for CSXS.9 through CSXS.14)
3. Configure your MCP client
Edit ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows):
{
"mcpServers": {
"premiere-pro": {
"command": "node",
"args": ["/absolute/path/to/premiere-pro-mcp/dist/index.js"]
}
}
}
Add to your MCP server configuration:
{
"premiere-pro": {
"command": "node",
"args": ["/absolute/path/to/premiere-pro-mcp/dist/index.js"]
}
}
Add to .cursor/mcp.json in your project or global config:
{
"mcpServers": {
"premiere-pro": {
"command": "node",
"args": ["/absolute/path/to/premiere-pro-mcp/dist/index.js"]
}
}
}
Add to your VS Code MCP server configuration:
{
"mcpServers": {
"premiere-pro": {
"command": "node",
"args": ["/absolute/path/to/premiere-pro-mcp/dist/index.js"]
}
}
}
4. Verify the bridge in Premiere Pro
- Open (or restart) Premiere Pro
- The bridge starts automatically using the default temp directory (or its previously saved setting)
- Optionally go to Window > Extensions > MCP Bridge to confirm the green "Running" status or change the Temp Directory to match your MCP client config
- Ask your AI assistant: "What's my current Premiere Pro project?"
The default bridge directory is derived from the operating system on both sides, so most local setups should not set PREMIERE_TEMP_DIR. If you override it, use the same absolute path in the MCP server and CEP panel; Windows and macOS paths are not interchangeable.
Codex plugin
This repository includes an installable Codex plugin that bundles the local MCP server with a safety-oriented Premiere editing skill.
From a clone of this repository:
codex plugin marketplace add .
codex plugin add premiere-pro@premiere-pro-mcp
npx -y [email protected] --install-cep
Restart Premiere Pro and start a new Codex session after installation. The plugin
launches [email protected] through npx; the separate CEP installation is
required because the MCP server communicates with the running Premiere host through
the local bridge.
The plugin source lives in plugins/premiere-pro, and the
repository marketplace manifest lives in
.agents/plugins/marketplace.json.
Claude
For Claude Code, add this repository as a marketplace and install the plugin:
/plugin marketplace add leancoderkavy/premiere-pro-mcp
/plugin install premiere-pro@premiere-pro-mcp
Then install the Premiere bridge and start a new Claude Code session:
npx -y [email protected] --install-cep
The Claude Code package lives in
claude-plugins/premiere-pro, with its marketplace
at .claude-plugin/marketplace.json.
Claude Desktop uses the self-contained MCP Bundle format, formerly called Desktop
Extensions. Build both the current .mcpb artifact and a legacy .dxt copy with:
npm run build:claude
Install the resulting file from artifacts/ through Settings > Extensions >
Advanced settings > Install Extension. The Premiere CEP bridge must still be
installed separately.
Windows and macOS capability coverage
| Surface | Windows | macOS | Verification boundary |
|---|---|---|---|
| CEP production bridge | Premiere Pro 2020–2026 | Premiere Pro 2020–2026 | Run get_capabilities, then ping with Premiere open |
| UXP preview bridge | Premiere Pro 25.6+ | Premiere Pro 25.6+ | Live loopback WebSocket and host API verification required |
| npm CEP installer | Copies plugin and verifies REG_SZ debug keys |
Copies plugin and verifies the installed manifest/debug settings | Restart Premiere after installation |
| CI build and unit tests | Node 18 and 22 | Node 18 and 22 | GitHub-hosted OS runners; no Adobe host is available in CI |
get_capabilities reports the current operating system, temp directory, CEP/UXP coverage, enabled authority profile, and any live-host verification still required. It also includes a tools catalog generated from the tools actually registered by the server. Every entry identifies:
- the execution backend (
local, CEP/ExtendScript, QE, or orchestrator); - static support status (
supported,limited,experimental, orunsupported); - the minimum Premiere version known to the server;
- the required authority and whether the current profile enables it;
- the verification boundary and whether a live Premiere host is required; and
- relevant operational notes.
QE-backed tools are reported as experimental because QE is undocumented and can vary between Premiere builds. Authority availability is reported separately from implementation support, so disabling edit, for example, does not incorrectly label editing tools as unsupported. Static metadata never claims that a Premiere operation succeeded; use ping and inspect each tool result for runtime evidence.
Tools with mixed execution boundaries can provide explicit operational metadata at registration. This is used for local file verification, static feature-support reports, and hybrid local-plus-Premiere validation so the capability catalog does not infer a host dependency from naming alone.
Collaboration and AI feature boundaries
get_advanced_feature_support returns a machine-readable matrix for Productions,
Team Projects, Frame.io, Media Intelligence, Generative Extend, Object Mask,
caption translation, Speech-to-Text, Enhance Speech, and Remix. Pass an optional
Premiere version, intended backend, confirmed entitlements, and network state to
evaluate prerequisites without conflating them with API availability. It
distinguishes documented APIs from entitlements, network prerequisites, separate
service APIs, and user-assisted operations without using menu automation or
private APIs.
The report tool itself is local: it does not contact Premiere and is callable through the current MCP server. Each feature entry separately reports whether its operations are callable through the production CEP transport. Productions reports only static backend/version eligibility until a UXP host performs live capability negotiation.
- Productions exposes documented read-only state through UXP, but the production MCP transport is still CEP.
- Frame.io needs a separately authenticated Frame.io API integration; an account entitlement alone does not make it callable through Premiere's DOM.
- Transcript JSON import/export is documented in UXP. Starting Speech-to-Text is not.
- The remaining AI operations are user-assisted or unsupported by documented public APIs. The tool explains what can be inspected after a user completes the operation and where artifact provenance cannot be established safely.
- The server never uses menu automation, private APIs, clip-name heuristics, or duration changes as proof that an AI operation occurred.
Authenticated UXP connection
The MCP server can accept a local UXP panel connection and invoke the UXP commands that are currently implemented:
PREMIERE_UXP_TOKEN="replace-with-a-long-random-secret" premiere-pro-mcp
Enter the same token in the UXP panel. The listener binds only to 127.0.0.1:7777, authenticates the WebSocket upgrade, requires a versioned capability handshake, correlates concurrent requests, and fails pending work on timeout or disconnect. Set PREMIERE_UXP_PORT to use another loopback port.
When enabled, MCP discovery includes get_uxp_capabilities, get_uxp_state, and export_frame_uxp. A failed UXP command is never silently retried through CEP because the first operation may have partially succeeded.
Architecture
Local (stdio):
┌───────────────┐ stdio (MCP) ┌──────────────┐ File-based IPC ┌───────────────┐
│ AI Client │ ◄──────────────► │ MCP Server │ ◄────────────────► │ CEP Plugin │
│ (Claude, │ │ (Node.js / │ .jsx commands │ (runs inside │
│ Windsurf, │ │ TypeScript) │ .json responses │ Premiere) │
│ Cursor, │ └──────────────┘ └──────┬────────┘
│ Copilot) │ │
└───────────────┘ │ evalScript()
▼
┌───────────────┐
│ Premiere Pro │
│ ExtendScript │
│ + QE DOM │
└───────────────┘
Remote (HTTP/SSE — Fly.io):
┌───────────────┐ HTTP+SSE (MCP) ┌─────────────────────┐ File-based IPC ┌──────────────┐
│ AI Client │ ◄──────────────► │ MCP Server │ ◄────────────────► │ CEP Plugin │
│ (any MCP │ │ premiere-pro-mcp │ .jsx / .json │ (Premiere) │
│ client) │ │ .fly.dev │ shared volume └──────────────┘
└───────────────┘ └─────────────────────┘
- AI client invokes an MCP tool (e.g.,
add_to_timeline) - MCP server generates ES3-compatible ExtendScript with helper functions prepended
- Script is written to a
.jsxcommand file in a shared temp directory - CEP plugin polls for command files, executes via
CSInterface.evalScript() - Result JSON is written to a response file and returned to the AI
The file-based IPC bridge is simple, reliable, and works across macOS and Windows without network sockets.
Tools (278)
Discovery & Inspection (10 + 10)
| Tool | Description |
|---|---|
get_project_info |
Current project name, path, sequences, items |
get_active_sequence |
Detailed active sequence with all clips |
list_project_items |
All items in the project panel |
get_full_project_overview |
Comprehensive snapshot: bin tree, sequences, media types |
get_full_sequence_info |
Exhaustive sequence data: tracks, clips, effects, markers |
get_full_clip_info |
Everything about a clip: effects, keyframes, metadata |
get_timeline_summary |
Human-readable overview: duration, coverage %, effects |
search_project_items |
Filter by name, extension, offline status, color label |
get_premiere_state |
Full snapshot: project, sequence, playhead, selection |
inspect_dom_object |
Explore any Premiere Pro DOM object interactively |
get_advanced_feature_support |
Collaboration/AI API support, prerequisites, entitlements, and user-assisted boundaries |
Project Management (26)
| Tool | Description |
|---|---|
save_project / save_project_as / open_project |
File operations |
create_project / close_project |
Project lifecycle |
import_media / import_folder / import_ae_comps |
Import media and AE comps |
create_bin / delete_bin / rename_bin / create_smart_bin |
Bin management |
import_sequences / import_fcp_xml |
Import from other projects |
create_bars_and_tone |
Generate bars & tone media |
set_scratch_disk_path |
Configure scratch disks |
consolidate_and_transfer |
Project Manager consolidation |
Timeline & Editing (10 + 27 advanced)
| Tool | Description |
|---|---|
add_to_timeline / overwrite_clip |
Insert and overwrite edits |
ripple_delete |
Remove clip and close gap (QE) |
roll_edit / slide_edit / slip_edit |
Professional trim modes (QE) |
move_clip_to_track |
Move between tracks (QE) |
set_clip_speed_qe / reverse_clip |
Speed/reverse (QE) |
split_clip / trim_clip / move_clip |
Basic edits |
set_clip_properties |
Opacity, scale, rotation, position |
link_selection / unlink_selection |
Link/unlink A/V |
Premiere Pro 26.3 compatibility: some installations silently ignore QE structural edits (
ripple_delete, razor/split) and existing effect-parameter writes. These tools now verify the resulting sequence state and return an error instead of a false success. For structural edits, rebuild the wanted source ranges into a new sequence withcreate_sequenceandadd_to_timeline. Native transitions are unavailable when the host does not exposeqeTrack.addTransition; overlay clips remain a workaround for transitions that do not need to blend adjacent source frames. See issue #21.
Effects & Color (8)
| Tool | Description |
|---|---|
apply_effect / apply_audio_effect |
Apply by name (QE) |
remove_effect / remove_all_effects |
Remove effects |
color_correct |
Lumetri: exposure, contrast, temperature, etc. |
apply_lut |
Apply LUT files |
stabilize_clip |
Warp Stabilizer with configurable settings |
Keyframes (8)
| Tool | Description |
|---|---|
add_keyframe / get_keyframes |
Create and read keyframes |
remove_keyframe / remove_keyframe_range |
Delete keyframes |
set_keyframe_interpolation |
Linear / Hold / Bezier |
get_value_at_time |
Query interpolated value at any time |
set_color_value |
Set color properties on effects |
Export & Encoding (16)
| Tool | Description |
|---|---|
export_sequence |
Export via Adobe Media Encoder |
validate_export_preset |
Validate an .epr file and resolve its output extension in Premiere |
verify_delivery_file |
Verify output size and calculate SHA-256/SHA-512 checksums |
capture_frame |
Export frame as PNG, return as base64 image |
export_as_fcp_xml / export_aaf / export_omf |
Interchange formats |
encode_project_item / encode_file |
Direct encoding |
start_batch_encode |
Start render queue |
Premiere's documented automation surfaces do not currently expose OTIO or EDL
interchange, Render and Replace, cloud publishing, or Content Credentials export
configuration. get_capabilities reports these delivery gaps explicitly rather
than presenting UI-only operations as available tools.
Source Monitor & Playback (7 + 4)
| Tool | Description |
|---|---|
open_in_source / close_source_monitor |
Source monitor control |
insert_from_source / overwrite_from_source |
3-point editing |
play_timeline / stop_playback |
Playback control (QE) |
play_source_monitor |
Play in source monitor |
Selection & Clipboard (7 + 6)
| Tool | Description |
|---|---|
select_clips_by_name / select_clips_in_range |
Smart selection |
copy_effects_between_clips |
Copy effects via QE |
batch_apply_effect |
Apply effect to multiple clips |
set_blend_mode |
27 blend modes |
Media Properties (16)
| Tool | Description |
|---|---|
set_offline / has_proxy / detach_proxy |
Offline/proxy management |
set_override_frame_rate |
Override FPS |
set_scale_to_frame_size |
Auto-scale to sequence frame |
get_xmp_metadata / set_xmp_metadata |
Raw XMP access |
get_color_space |
Color space info |
Sequence Management (11)
| Tool | Description |
|---|---|
create_sequence / create_sequence_from_preset |
Create sequences from .sqpreset files without opening Premiere's modal dialog |
duplicate_sequence / delete_sequence |
Manage sequences |
auto_reframe_sequence |
Auto-reframe for social media |
attach_custom_property |
FCP XML custom properties |
unnest_sequence |
Replace nested sequence with its clips |
Workspace & Captions (2 + 1)
| Tool | Description |
|---|---|
get_workspaces / set_workspace |
Switch workspace layouts |
create_caption_track |
Create caption/subtitle tracks |
Scripting (6)
| Tool | Description |
|---|---|
execute_extendscript |
Run arbitrary ExtendScript (ES3) |
evaluate_expression |
Quick one-line eval |
send_raw_script |
Bypass security validation (advanced) |
...and 100+ more
Track targeting, batch operations, markers, audio levels, motion/transform, metadata, sequence settings, navigation, project analysis, and more. Run get_project_info to get started — the AI will discover what it needs.
MCP Resources
The server exposes three LLM context resources and four workflow prompts:
| Resource URI | Description |
|---|---|
config://premiere-instructions |
Best practices: workflow order, timeline rules, effect tips, error handling |
config://extendscript-reference |
Complete ExtendScript API reference for writing custom scripts |
config://premiere-workflows |
Machine-readable catalog for rough cuts, dialogue cleanup, captions, and delivery |
These are automatically available to MCP clients that support resources, giving the AI deep context about how to drive Premiere Pro effectively.
Remote Deployment (Fly.io)
The server includes an HTTP/SSE transport (src/http-server.ts) for remote access via mcp-remote or any MCP client that supports Streamable HTTP.
A live instance is running at https://premiere-pro-mcp.fly.dev.
Connect via mcp-remote
{
"mcpServers": {
"premiere-pro": {
"command": "npx",
"args": ["mcp-remote", "https://premiere-pro-mcp.fly.dev/mcp"]
}
}
}
Self-host on Fly.io
# Clone and deploy your own instance
git clone https://github.com/leancoderkavy/premiere-pro-mcp.git
cd premiere-pro-mcp
fly apps create your-app-name
# Required: add bearer token auth
fly secrets set MCP_AUTH_TOKEN=your-secret-token
fly deploy --remote-only
Then connect with:
{
"mcpServers": {
"premiere-pro": {
"command": "npx",
"args": ["mcp-remote", "https://your-app-name.fly.dev/mcp",
"--header", "Authorization: Bearer your-secret-token"]
}
}
}
Note: The file bridge still requires the CEP plugin to share the same
PREMIERE_TEMP_DIR. For cloud deployments this means running a sync agent or usingfly proxy/ WireGuard to reach your local machine.
Environment Variables
| Variable | Description | Default |
|---|---|---|
PREMIERE_TEMP_DIR |
Shared temp directory for MCP ↔ CEP communication | OS temp dir + /premiere-mcp-bridge |
PREMIERE_TIMEOUT_MS |
Command timeout in milliseconds | 30000 |
PREMIERE_DEFAULT_SEQUENCE_PRESET |
Override the auto-discovered .sqpreset used by create_sequence |
auto-discovered |
PREMIERE_MCP_CAPABILITIES |
Comma-separated authority profile; add unsafe-script only when raw scripting is required |
inspect,edit,export,filesystem |
PREMIERE_MCP_DEBUG |
Set to 1 (or true) to emit verbose server diagnostics to stderr |
unset |
PORT |
HTTP port (HTTP/SSE transport only) | 3000 |
MCP_AUTH_TOKEN |
Bearer token required by the HTTP transport | unset |
ALLOW_UNAUTHENTICATED |
Set to 1 to run HTTP without auth (unsafe; throwaway instances only) |
unset |
Project Structure
premiere-pro-mcp/
├── src/
│ ├── index.ts # Entry point — stdio transport setup
│ ├── http-server.ts # Entry point — HTTP/SSE transport (Fly.io / remote)
│ ├── server.ts # MCP server — registers 278 tools + 3 resources + 4 prompts
│ ├── bridge/
│ │ ├── file-bridge.ts # File-based IPC (write .jsx, poll .json)
│ │ └── script-builder.ts # ExtendScript generator with ES3 helpers
│ ├── tools/ # 31 tool modules
│ │ ├── discovery.ts # Project discovery and queries
│ │ ├── recovery.ts # Read-only autosave discovery and private bridge telemetry
│ │ ├── project.ts # Project management and import
│ │ ├── media.ts # Media and proxy management
│ │ ├── sequence.ts # Sequence creation and settings
│ │ ├── timeline.ts # Timeline clip operations
│ │ ├── effects.ts # Effect application and color correction
│ │ ├── transitions.ts # Transition management (QE DOM)
│ │ ├── audio.ts # Audio levels and keyframes
│ │ ├── av-settings.ts # Documented AV inspection, mapping, and capability boundaries
│ │ ├── text.ts # Text overlays and MOGRTs
│ │ ├── markers.ts # Sequence and clip markers
│ │ ├── tracks.ts # Track add/delete/lock/visibility
│ │ ├── playhead.ts # Playhead, work area, in/out points
│ │ ├── metadata.ts # Metadata, XMP, color labels
│ │ ├── export.ts # Export, frame capture, encoding
│ │ ├── advanced.ts # QE DOM: ripple, roll, slide, slip, speed
│ │ ├── keyframes.ts # Keyframe CRUD and interpolation
│ │ ├── scripting.ts # Execute arbitrary ExtendScript
│ │ ├── inspection.ts # Deep project/sequence/clip inspection
│ │ ├── selection.ts # Clip selection utilities
│ │ ├── clipboard.ts # Copy effects, batch operations
│ │ ├── source-monitor.ts # Source monitor control
│ │ ├── track-targeting.ts # Track targeting, motion, audio props
│ │ ├── utility.ts # Batch ops, analysis, navigation
│ │ ├── health.ts # Connectivity ping
│ │ ├── workspace.ts # Workspace layout switching
│ │ ├── captions.ts # Caption track creation
│ │ ├── playback.ts # Timeline/source playback control
│ │ └── project-manager.ts # Project consolidation/transfer
│ └── resources/
│ └── extendscript-reference.ts # API reference for LLM context
├── cep-plugin/ # CEP panel that runs inside Premiere Pro
│ ├── CSXS/manifest.xml # Extension manifest (PPRO 14.0+)
│ ├── index.html # Panel UI
│ ├── main.js # Bridge polling and script execution
│ ├── host.jsx # ExtendScript entry point
│ └── CSInterface.js # Adobe CEP interface library
├── scripts/
│ ├── install-cep.sh # macOS CEP installer (symlink + debug mode)
│ └── install-cep.ps1 # Windows CEP installer (copy + REG_SZ debug mode)
├── Dockerfile # Multi-stage Docker build for Fly.io
├── fly.toml # Fly.io deployment config
├── RESEARCH.md # API research and implementation status
├── CONTRIBUTING.md # Contribution guidelines
├── CHANGELOG.md # Version history
└── LICENSE # MIT License
Technical Details
CEP and UXP backends
CEP remains the production backend because it provides broad ExtendScript access and the undocumented QE DOM used for effects, ripple deletes, and advanced trims across Premiere Pro 2020–2026. The packaged uxp-plugin is a Premiere 25.6+ preview backend for supported frame export, capability discovery, and state events. It does not silently retry failed UXP mutations through CEP.
ExtendScript Compatibility
All generated scripts use ES3 syntax (var, manual for loops, no arrow functions, no let/const) since ExtendScript is based on ECMAScript 3. The bridge writes a versioned helper library to the shared temp directory and loads it once per ExtendScript engine via $.evalFile; each command then sends only its tool-specific script.
Security
Understand the trust model before deploying this: any client that can reach the MCP
server can control Premiere Pro. execute_extendscript and send_raw_script are
arbitrary-code-execution tools by design and are disabled by default. Enable them only by setting
PREMIERE_MCP_CAPABILITIES=inspect,edit,export,filesystem,unsafe-script.
- Run it locally over stdio unless you have a specific reason not to. That's the safe default.
- The HTTP transport (
http-server) requiresMCP_AUTH_TOKENand refuses to start without it. It binds0.0.0.0and is remotely reachable, so never expose it publicly without a strong token (setALLOW_UNAUTHENTICATED=1only for a throwaway public instance). - The bridge temp directory is created private to your user (mode
0700), and the server refuses to use one owned by another user — relevant on shared machines, where the CEP panel would otherwise execute anycmd_*.jsxstaged there. - There is a 500 KB script size limit, and a small regex check that rejects
eval(),new Function(), andSystem.callSystem()in tool-generated scripts. This is a guard rail, not a sandbox — it is trivially bypassable and is not a security boundary. Do not rely on it to contain untrusted input; the real boundary is who can reach the server.
QE DOM
Many tools use the undocumented QE DOM (enabled via app.enableQE()). These tools are marked with "Uses QE DOM" in their descriptions. The QE DOM provides capabilities unavailable through the standard ExtendScript API:
- Apply effects and transitions by name
- Ripple delete, roll/slide/slip edits
- Set clip speed and reverse
- Frame blending and time interpolation
- Remove all effects from a clip
Troubleshooting
- Verify debug mode:
- macOS:
defaults read com.adobe.CSXS.12 PlayerDebugModeshould return1 - Windows:
reg query "HKCU\SOFTWARE\Adobe\CSXS.12" /v PlayerDebugModeshould reportREG_SZ 1(aREG_DWORDvalue is not valid for unsigned CEP discovery)
- macOS:
- Check the plugin exists:
- macOS:
ls ~/Library/Application\ Support/Adobe/CEP/extensions/MCPBridgeCEP - Windows:
dir "%APPDATA%\Adobe\CEP\extensions\MCPBridgeCEP"
- macOS:
- Completely restart Premiere Pro (not just close/reopen the project)
- Check the CSXS version matches your Premiere Pro version
- Run
premiere-pro-mcp --diagnose-cepto check installation metadata and recent Premiere logs.
Version 1.3.0 and newer installs the signed artifacts/MCPBridgeCEP.zxp included in the npm
package on Windows. If diagnostics report Signature verification failed, reinstall the latest
npm version, fully quit every Premiere process, run premiere-pro-mcp --install-cep, and relaunch.
- Open the CEP panel and verify it shows "Running" with a green dot (the bridge normally starts automatically)
- Ensure temp directories match between MCP client config and CEP panel
- Read the timeout error: if it reports an in-flight heartbeat, dismiss any open Premiere modal dialog; without a heartbeat, verify the bridge is running and using the same temp directory
- Increase timeout: set
PREMIERE_TIMEOUT_MSto60000or higher - Try
pingtool to test basic connectivity
- Restart the AI client after editing config
- Verify the path to
dist/index.jsis absolute and correct - Run
node dist/index.jsin a terminal to check for startup errors - Ensure
npm run buildcompleted without errors
- QE tools require an active sequence — open one first
- Some QE operations are index-based and can fail if clips have been reordered
- Re-query the sequence structure after QE operations
Contributing
Contributions are welcome! See CONTRIBUTING.md for guidelines.
License
MIT — free for personal and commercial use.
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